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Moonlit Suburbia

Logo Design by Jean Xu

Details

Start Date: 2015

End   Date: 2016

 

Software Used:

 

  • Blender

  • Unity

  • Maya

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Details
I worked as main 3D model & animation.

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Small environment asset was done via Maya by another member on the team.

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Game design was by done by group as a whole.

Character Model

Since I was the only one confident in 3D models, we went for simple chibi style to save time.

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Concept art, ortho & texturing was done by the artists in the team.

Animation

Rigging was done as simple as possible. Since I was the only animator/rigger & didn't think I would need that complex of a rig.

 

Character didn't have arm & elbow IK, just for legs.

Environment

This is where I had most problem since it had American 1920s theme which I was never interested enough to tell the difference with other olden day America.

 

Early stage of the game was about stealing with NPC detecting the whole room when they enter. This required the room to have 2 or more doors when possible to make sure players didn't get stuck.

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